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World of Warcraft (Video Game)

November 23, 2004 · 21st Century
ArtEntertainment & Media

World of Warcraft, developed by Blizzard Entertainment, launched on November 23, 2004, as a massively multiplayer online role-playing game set in the fictional world of Azeroth. Building on the Warcraft real-time strategy franchise, it allowed thousands of players to simultaneously explore, complete quests, and interact within a persistent online world. The game reached over 12 million monthly subscribers by 2010, establishing a subscription-based model that shaped the MMORPG genre for the following decade.

Key Figures

Rob PardoMichael MorhaimeAllen AdhamJeff Kaplan

Locations

Irvine, California

Topics

fantasypcgameMMORPGonline gamingBlizzard Entertainment

Connected Events — 2 Connections

Doom pioneered networked multiplayer gaming and its deathmatch mode created the mass market for online PC gaming that Blizzard scaled to millions with WoW Doom (Video Game)
1993 AD · Art · 20th Century
The web drove mass broadband adoption providing the always-on internet connections WoW persistent online world required for 12 million subscribers The Birth of the World Wide Web
March 12, 1989 · Technology · 20th Century
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