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Learn / Events / 20th Century / Wolfenstein 3D Released

Wolfenstein 3D Released

May 5, 1992 · 20th Century
Entertainment & MediaArt

On May 5, 1992, id Software released Wolfenstein 3D through Apogee Software shareware distribution model. Programmed by John Carmack using a raycasting engine that rendered texture-mapped pseudo-3D environments on hardware lacking dedicated graphics acceleration, the game placed players in a first-person perspective navigating rooms and corridors. Built on a concept by John Romero to remake the 1981 stealth game Castle Wolfenstein as a fast-paced action title, it sold over 200,000 copies by year end and established conventions adopted across the first-person shooter genre.

Key Figures

John CarmackJohn Romero

Locations

Shreveport

Topics

video gamesfirst-person shooterid SoftwareraycastingsharewarePC gaming

Connected Events — 2 Connections

id Software Wolfenstein 3D engine directly preceded Doom; Carmack built the Doom engine as a successor incorporating height differences and variable lighting that Wolfenstein raycaster could not support Doom (Video Game)
1993 AD · Art · 20th Century
World Wide Web emergence preceded and enabled online distribution channels that would transform game distribution The Birth of the World Wide Web
March 12, 1989 · Technology · 20th Century
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